
Oops, forgot to include the list.
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From: Tikhon Jelvis wrote: I created a DSL to manage and create events (see under). It's an instance
of Applicative and Alternative, which make them compose nicely.
The idea is that when an event is firing, I look the corresponding event
in the tree and replace it by its value using Pure. For example onInputText will trigger the display of a form with a text
field on the screen, and when the player validates the form, the same
onInputText is searched in the tree by the engine and replaced by the
text value. This is where the difficulty begins: --> How to make Event an instance of Eq? How to search and replace
through it? The problem is the EventProduct primitive, that forbids to make the DSL an
instance of Eq:
EventProduct :: Event (a -> b) -> Event a -> Event b Should I replace it by:
EventProduct :: Event a -> Event b -> Event (a,b) But then, bye-bye Applicative/Alternative instances!
How can I make the tree of events searchable/traversable and still
maintain the Applicative instance? Thanks!!
Corentin On Sat, May 3, 2014 at 8:02 PM, Corentin Dupont wrote: Hi Cafe!! For my game Nomyx, I am using events that the player can program. For
example, the player can register a callback that will be triggered when a
new player arrives. He can also program some forms (with buttons,
checkboxes, textboxes...) to appear on the Web GUI. The problem is those
events are not composable: he has to create and handle them one by one. So I'm thinking of making those events composable by making them an
instance of Applicative and Alternative.
For Applicative, this makes events composable very much like in
Applicative-Functors and Reform. I can build neat composed events such as
(full program below): onInputMyRecord :: Event MyRecord
onInputMyRecord = MyRecord <$> onInputText <*> onInputCheckbox For Alternative, I haven't seen any example of it on the net. The idea
is that the first event that fires is used to build the alternative: onInputMyAlternative :: Event Bool
onInputMyAlternative = (True <$ onInputButton) <|> (False <$
onInputButton) Here is an example program: {-# LANGUAGE GADTs #-} module ComposableEvents where import Control.Applicative
import Data.Time
import Data.Traversable type PlayerNumber = Int data Event a where
OnInputText :: PlayerNumber -> Event String -- A textbox
will be created for the player. When filled, this event will fire and
return the result
OnInputCheckbox :: PlayerNumber -> Event Bool -- Idem with a
checkbox
OnInputButton :: PlayerNumber -> Event () -- Idem with a
button
OnTime :: UTCTime -> Event () -- time event
EventSum :: Event a -> Event a -> Event a -- The first
event to fire will be returned
EventProduct :: Event (a -> b) -> Event a -> Event b -- both events
should fire, and then the result is returned
Fmap :: (a -> b) -> Event a -> Event b -- transforms
the value returned by an event.
Pure :: a -> Event a -- Create a fake
event. The result is useable with no delay.
Empty :: Event a -- An event that
is never fired. instance Functor Event where
fmap = Fmap instance Applicative Event where
pure = Pure
(<*>) = EventProduct instance Alternative Event where
(<|>) = EventSum
empty = Empty onInputText = OnInputText
onInputCheckbox = OnInputCheckbox
onInputButton = OnInputButton
onTime = OnTime -- A product type
data MyRecord = MyRecord String Bool -- A sum type
data MyAlternative = A | B -- Using the Applicative instance, we can build a product type from two
separate event results.
-- The event callback should be called only when all two events have
fired.
onInputMyRecord :: Event MyRecord
onInputMyRecord = MyRecord <$> onInputText 1 <*> onInputCheckbox 1 -- other possible implementation (given a monad instance)
-- onInputMyRecord' = do
-- s <- onInputText
-- b <- onInputCheckbox
-- return $ MyRecord s b -- Using the Alternative instance, we build a sum type.
-- The event callback should be called when the first event have fired.
onInputMyAlternative :: Event MyAlternative
onInputMyAlternative = (const A <$> onInputButton 1) <|> (const B <$>
onInputButton 1) allPlayers = [1 .. 10] -- Now complex events can be created, such as voting systems:
voteEvent :: UTCTime -> Event ([Maybe Bool])
voteEvent time = sequenceA $ map (singleVote time) allPlayers singleVote :: UTCTime -> PlayerNumber -> Event (Maybe Bool)
singleVote timeLimit pn = (Just <$> onInputCheckbox pn) <|> (const
Nothing <$> onTime timeLimit) vote :: UTCTime -> Event Bool
vote timeLimit = unanimity <$> (voteEvent timeLimit) unanimity :: [Maybe Bool] -> Bool
unanimity = all (== Just True) --Evaluation
--evalEvent :: Event a -> State Game a
--evalEvent = undefined With this DSL, I can create complex events such as time limited votes
very neatly...
There is much left to do for a full implem: the way to register callbacks
on complex events, the evaluator and the event manager.
Have you heard about a similar implementation? It seems pretty useful.
Maybe in FRP frameworks? Thanks a lot!!
Corentin
PS: I copied this example also in
https://github.com/cdupont/Nomyx-design/blob/master/ComposableEvents.hs. _______________________________________________
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