
hey all, i've been lurking in this thread for a bit & i just found this interesting article from chris granger (yeah, the light table guy). he just completed the node knockout they had recently & decided to make a game. he did it all in clojurescript & he discusses some aspects of programming a game in a functional language. so maybe this will give you some ideas on how to write games in haskell. anyway, linkage: http://www.chris-granger.com/2012/12/11/anatomy-of-a-knockout/ serialhex -- * If God had a beard, he'd be a UNIX programmer. * Some people pray for more than they are willing to work for. * This is Linux. Distro is a proper subset of Settings. --TwilightXaos on slashdot --- CFO: “What happens if we train people and they leave?” CTO: “What if we don’t and they stay?”