
17 Dec
2009
17 Dec
'09
2:02 p.m.
I'd strongly recommend you simply choose a set of geometric objects paths, polygons, whatever... and work with those, only considering SVG as a final rendering step when you could probably just generate
I do, cheers. The SVG model is just an intermediate representation for the SVG export/import part. Past experience told me, mapping SVG to my own models in one pass gets pretty ugly. Bye, Lenny