
Thanks, Felipe! Indeed, it was a wonderful surprise to see a 2D physics engine binding for Haskell. It made it possible for me to choose Haskell as my implementation language. I'm very grateful for that. I wish you luck (and time!) in implementing your ideas :) Regards, Duane On May 2, 2009, at 2:44 PM, Felipe Lessa wrote:
Hi!
On Sat, May 02, 2009 at 01:00:23PM -0600, Duane Johnson wrote:
Silkworm combines the Hipmunk binding to Chipmunk 2D Game Dynamics with OpenGL, and GLFW (an alternative to GLUT).
It's great to see Hipmunk being useful to someone :). I've written the binding to turn some of my ideas into code but I've never finished any of them.
-- Felipe. _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe