
5 Jun
2011
5 Jun
'11
3:41 p.m.
On 04/06/2011 08:25 PM, Tom Hawkins wrote:
What is the easiest way to generate polygon meshes from constructive solid geometry? Marching cubes [4] seems pretty involved.
As I understand it, this is a Very Hard Problem. This is (one of the reasons) why there are so few converters from POV-Ray to mesh-based formats; it's highly non-trivial to tesselate CSG.