
Here is the Quake 3 renderer code (pure function run on GPU) for:
- LambdaCube 3D http://lambdacube3d.com/:
https://github.com/csabahruska/quake3
- GPipe2 https://hackage.haskell.org/package/GPipe:
https://github.com/csabahruska/gpipe-quake3
Both must work with cabal install.
Csaba
On Mon, Dec 7, 2015 at 12:30 AM, Ben Lippmeier
On 7 Dec 2015, at 4:19 am, Henk-Jan van Tuyl
wrote: On Sun, 06 Dec 2015 16:21:15 +0100, David Blubaugh < davidblubaugh2000@yahoo.com> wrote:
TO ALL, Hello My name is David Allen Blubaugh. I am currently considering starting a kick-starter project in redeveloping the DOOM source code with the Haskell Programming language using the power of functional-oriented programming...... I know that John Carmack was interested in the Haskell programming language and had even recreated wolfenstein 3D using the Haskell programming language. Does anybody have a copy of John Carmack's recreation of wolfenstein 3D using haskell ??? Also would anybody enjoy working with this project ??? What benefits would DOOM have enjoyed had ID software created the DOOM source code in 1993 with Haskell or some other functional-oriented programming language instead of C/assembly programming languages ??? Thanks, David Allen BlubaughElectrical EngineerATR Associate
LambdaCube 3D Quake level renderer:
https://lambdacube3d.wordpress.com/2012/09/08/some-eye-candy/
Ben.
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