
5 Dec
2008
5 Dec
'08
2:32 p.m.
Tim Docker wrote:
Someone else already mentioned FRAN and it's ilk. But perhaps you don't need something that fancy. If you implement your drawing logic as a function from time to the appropriate render actions, ie
| import qualified Graphics.Rendering.Cairo as C | | type Animation = Time -> C.Render ()
then you just need to call this function multiple times to generate sucessive frames.
That was my initial idea... but I'm not sure how well it would work. I want to do stuff like fade elements in and out, move complex structures around on the screen, etc. I think it might end up being a little tangled if I go with this approach. I might be wrong though...