
I may be curious to see how you intend to use such enum...
It is very C-wise, I'm not sure it will be very handy, but I need some
context.
2012/1/22 Данило Глинський
What is natural Haskell representation of such enum?
enum TypeMask { UNIT, GAMEOBJECT,
CREATURE_OR_GAMEOBJECT = UNIT | GAMEOBJECT };
More sophisticated question is: and what data structures must be used when converting this naturally one to Haskell?
// 1-byte flaged enum enum TypeMask { // ... UNIT = 0x0004, GAMEOBJECT = 0x0008, // ...
CREATURE_OR_GAMEOBJECT = UNIT | GAMEOBJECT WORLDOBJECT = UNIT | PLAYER | GAMEOBJECT | DYNAMICOBJECT | CORPSE // ... even more enum combos ... };
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