
On Sun, 15 Jul 2007, Andrew Coppin wrote:
ajb@spamcop.net wrote:
G'day all.
Quoting Andrew Coppin
: The "Haskell ray tracer" seems to be a pretty standard and widely-used example program. But has anybody ever seriously tried to make a "production-grade" implementation? (I.e., one that is user-friendly, efficient, and with lots of functionallity.)
Speaking as an ex-VFX head, there are very few "production-grade" renderers out there, and of those, very few are primarily ray tracers, and of those, almost none are what most would consider "user-friendly".
So you've set the bar quite high there.
By "production grade" I don't mean "you can put Pixar to shame", I just mean "it's not an experimental research project - it's something designed to actually be used by normal users".
Or to put it another way, that the code and UI are appropriate for "production grade" software in general, as opposed to a raytracer that's suitable for production grade rendering. -- flippa@flippac.org A problem that's all in your head is still a problem. Brain damage is but one form of mind damage.