
On 05/23/2010 02:17 PM, Peter Verswyvelen wrote:
IMO: For AAA game programming? Definitely not.
Why not? I suppose it may depend on your definition of "AAA," since there doesn't seem to be any consensus on it. I have seen it mean various combinations of the following, but rarely, if ever, all of them: * Big development budget * Big marketing budget * High quality * Large number of sales and/or high revenue * High hardware requirements * Released by one of a small group of accepted "AAA" publishers While I think it's very unlikely that the last one will happen any time soon, I don't see any reason that Haskell and/or FRP (or as I now prefer to call my research in the area, Denotative Continuous-Time Programming, or DCTP) inherently can't be a major part of the development of a game that fits any of the definitions in the list. I suppose DCTP is not itself *ready* for somebody to risk a business investment on it, although it may be in the future, but Haskell as a whole would not be all that risky, in my opinion. - Jake