
Am Montag, 4. Mai 2009 13:33:33 schrieb David Duke:
Decoupling basic primitives for geometric modelling from OpenGL would be useful. [...] Even just data constructors and instances of these within Functor and Applicative are a useful starting point. [...]
This leads me to the conclusion that I should only lift the data types for vectors and matrices out of the OpenGL package, including only instances for standard type classes like Eq, Ord, Functor, etc. This means that the new package will *not* include type classes for things like scalars, vector spaces, etc. These can be defined by the other packages in their own "type class language". That seems a reasonable step. If and when consensus does emerge on
Sven, packaging vector & matrix operations, that could be added as a further package.
Regarding Functor/Applicative: The obvious instances for e.g. a 2-dimensional vertex are:
data Vertex2 a = Vertex2 a a
instance Functor Vertex2 where fmap f (Vertex2 x y) = Vertex2 (f x) (f y)
instance Applicative Vertex2 where pure a = Vertex2 a a Vertex2 f g <*> Vertex2 x y = Vertex2 (f x) (g y)
They fulfill all required laws, but are these the only possible instances? If not, are they at least the most "canonical" ones in a given sense? And finally: Does somebody have a real-world example where the Applicative instance is useful? Usages of the Functor instance are much more obvious for me.
The Vertex constructor and Applicative operators don't seem to admit anything different that is also sensible (unless someone has a use for <*> with function and/or args permuted). As to real-world example, if you interpret a vertex as a (position) vector and want to apply that to another vertex, liftA2 (+) is neat. For working with sampled data, we have something like class Interp b where interpolate :: Float -> b -> b -> b with suitable instances for types in the numeric hierarchy, and then instance (Interp a, Applicative f) => Interp (f a) where interp t = liftA2 (interp t) If vertex is an instance of applicative, we then immediately have interpolation between coordinates (we use it in contour and surface extraction, others may find it useful in animation or distortion). David -- Dr. David Duke E: djd@comp.leeds.ac.uk School of Computing W: www.comp.leeds.ac.uk/djd/ University of Leeds T: +44 113 3436800 Leeds, LS2 9JT, U.K.