
Jefferson Heard wrote:
Adrian, my understanding is that it's not that simple, because I need to preserve the state between calls to GLUT's callbacks, which all return IO ().
2008/8/6 Adrian Neumann
: There is the State Monad...
data ProgramState = ProgramState { some_associative_data :: Map String String , position :: GL.Vector3 Float , look_at :: GL Vector3 Float , selectables :: Map GLuint NamedObject }
render :: IORef ProgramState -> IO ()
You might find it easier to think in terms of a Reader monad where each component of your ProgramState above is now a separate IORef. Then you can just use a function: mkCallback :: ReaderT ProgramStateRefs IO () -> IO () to create the necessary callbacks for GLUT, and there is no need to interleave any state between calls (since it's all kept in the IO monad directly). Eg: data ProgramStateRefs = ProgramStateRefs { some_associative_data :: IORef (Map String String) , ... } main = do r <- createProgramStateRefs let mkCallback :: ReaderT ProgramStateRefs IO a -> IO a mkCallback (ReaderT r_ma) = r_ma r GLUT.renderCallback $= mkCallback onRender ... onRender :: ReaderT ProgramStateRefs IO () onRender = do ... You can then go further and use phantom types to build specialized monads by newtyping the (ReaderT ProgramStateRefs IO) to limit the operations possible in each callback (e.g. to prevent calls to rendering methods inside a keyboard handler etc) though at some point there is a tradeoff between how much you really need to enforce statically and how much time you have to devise suitable schemes of phantom type parameters to enforce it. (Disclaimer: the above code is untested and may contain errors ;-) ) Regards, Brian.