
On Jan 10, 2008 11:51 AM, Achim Schneider
"Nick Rolfe"
wrote: http://morpheus.cs.ucdavis.edu/papers/sweeny.pdf
He refers to Haskell and its strengths (and some of its weaknesses) quite a bit.
For those who don't know him, Tim Sweeney is the main programmer behind Epic Games's popular Unreal Engine. When he talks, many game developers will listen.
We will dream, most likely.
Perhaps more importantly, anything he does will affect a large number of game developers.
Dreaming of pointy-haired bosses listening to him, that is.
I think he meant in the sense that the unreal engine has *lots* of licensees. If UnrealScript 4 is a Haskell-like language with lenient evaluation and limited dependent typing, etc., then that's what a large number of game developers will use in their day-to-day work. -- Sebastian Sylvan +44(0)7857-300802 UIN: 44640862