
1 Aug
2007
1 Aug
'07
8:55 p.m.
I'm trying to get cross platform GLUT/OpenGL program to run, but even the simplest code hang on OS X with GHC 6.6 or GHC 6.6.1 import Graphics.UI.GLUT import Graphics.Rendering.OpenGL main = do getArgsAndInitialize createAWindow "Hello window" mainLoop createAWindow windowName = do createWindow windowName displayCallback $= clear [ColorBuffer] Has anyone been successful at getting GLUT to work on OS X? Regards, Paul L