
15 Jul
2007
15 Jul
'07
12:17 p.m.
ajb@spamcop.net wrote:
G'day all.
Quoting Andrew Coppin
: The "Haskell ray tracer" seems to be a pretty standard and widely-used example program. But has anybody ever seriously tried to make a "production-grade" implementation? (I.e., one that is user-friendly, efficient, and with lots of functionallity.)
Speaking as an ex-VFX head, there are very few "production-grade" renderers out there, and of those, very few are primarily ray tracers, and of those, almost none are what most would consider "user-friendly".
So you've set the bar quite high there.
By "production grade" I don't mean "you can put Pixar to shame", I just mean "it's not an experimental research project - it's something designed to actually be used by normal users".