
mwassell:
Donald Bruce Stewart wrote:
jon:
I just stumbled upon this fast action 3D shooter written entirely in Haskell:
http://haskell.org/haskellwiki/Frag
After 15 minutes trying to build it I find that it segfaults. Can anyone else get this to work?
Likely depends on your OpenGL version, and possibly even graphics card.
It's not been updated in about a year and half, but last time I tried it, it worked fine. Anyone with a bit more OpenGL-fu able to test it against current HOpenGL?
Builds easily and works for me with GHC 6.6.1 on widows (though). You need to specify a level when running it and you will get a series of messages about loading textures before the window appears. Does it get this far?
I suspect there's some 64 bit uncleanliness in the FFI bindings used. That wouldn't have been tested by Mun, I think. -- Don