
22 Jul
2007
22 Jul
'07
10:34 a.m.
Dan Piponi wrote:
On 7/14/07, Andrew Coppin
wrote: The "Haskell ray tracer" seems to be a pretty standard and widely-used example program. But has anybody ever seriously tried to make a "production-grade" implementation? (I.e., one that is user-friendly, efficient, and with lots of functionallity.)
I'm not very hopeful about writing a "production-grade" ray tracer completely in Haskell. In my experience, "production-grade" rendering is always banging up on the limit of how much RAM you have on your machine.
It seems everybody misunderstands what I mean by "production-grade". I only meant that the program actually works properly and has some usable documentation. ;-)