
"Ronald Guida"
So I have a choice: OpenGL, HGL, SDL, ObjectIO(?), or even straight X11/Win32 :/ Let me ask both ways:
2a. Which of these (or perhaps something else) is the simplest/easiest to get started with?
2b. Could someone please point me to some advice to help me decide which of these would be the best for me to use. I'm just trying to avoid the need to invest gobs of time into investigating libraries.
I would go for GL(U(T)), as it's as good for 2d primitives as SDL will ever be, has excellent cross-platform support and allows you to go 3d if you want to. There's also some very decent event handling. -- (c) this sig last receiving data processing entity. Inspect headers for past copyright information. All rights reserved. Unauthorised copying, hiring, renting, public performance and/or broadcasting of this signature prohibited.