
All - inspired by #haskell-game, I'm pleased to announce that FunGEn has been revived as a community project. This makes Andre Furtado's 2002 work available to the new generation of haskell game developers. :) FunGEn (Functional Game Engine) is a platform-independent, BSD- licensed, easy-to-install 2D game engine currently based on OpenGL and GLUT. As of 2011 it is the only general-purpose game engine, and the easiest way to throw together simple 2D games, in Haskell. On the downside, I'm told GLUT can't handle simultaneous keypresses, but the included examples are quite playable. If Andre reads this and would like to get involved, or send corrections to my doc updates, that would be great. In any case, I hope to see your forks and patches making this better. This is also a chance to test darcsden.com's ability to serve as a lighter github. Release: http://hackage.haskell.org/package/FunGEn Code and docs: http://darcsden.com/simon/fungen Original home, more docs: http://www.cin.ufpe.br/~haskell/fungen Best, -Simon On Feb 10, 2011, at 12:40 PM, Simon Michael wrote:
Hi Andre, wman.. you guys haven't been responding, but FYI #haskell- game IRC channel has been revived and I have just been updating FunGEn's status on the wiki a bit:
http://www.haskell.org/haskellwiki/Applications_and_libraries/Games#Game_Eng...
http://www.haskell.org/haskellwiki/Game_Development
If you're available/interested to join us on the channel, or update the hackage package, you'd be welcome! Otherwise perhaps we'll take a shot at it some time in future.
Best, -Simon