
That look really nice!
Unfortunately I need to have an heterogeneous list of all events with their
handlers.
With this test code it won't compile:
test1 = addEvent (New :: Event Player) (H (undefined::(Player -> IO ()))) []
test2 = addEvent (New :: Event Rule) (H (undefined::(Rule -> IO ()))) test1
On Thu, Jun 14, 2012 at 10:05 PM, Alexander Solla
On Thu, Jun 14, 2012 at 12:15 PM, Corentin Dupont < corentin.dupont@gmail.com> wrote:
Hi folks, I'm trying to make a simple event driven engine. It simply consists of two functions: - "addEvent", where you pass the event name with a callback, - "triggerEvent" where you pass the event name with the data. the data shall be passed to the callback of the corresponding event.
I have trouble making it correctly typed. Here is my try: * type Player = Int --dummy types for the example type Rule = Int data EventEnum = NewPlayer | NewRule deriving Eq data Data = P Player | R Rule data Handler = H (Data -> IO ())
addEvent :: EventEnum -> Handler -> [(EventEnum, Handler)] -> [(EventEnum, Handler)] addEvent e h es = (e,h):es
triggerEvent :: EventEnum -> Data -> [(EventEnum, Handler)] -> IO () triggerEvent e d es = do let r = lookup e es case r of Nothing -> return () Just (H h) -> h d*
The trouble is that I want the user to be only able to add an event that is compatible with its handler: For example the event NewPlayer should have a handler of type Player -> IO (). The data passed when triggering this event should be only of type Player. How can I do that? It sound like dependant typing...
Haven't tried it, and I don't know if it actually does what you want in the big picture. But you can do "dynamic" dependent typing with dummy (free) type variables.
* type Player = Int --dummy types for the example type Rule = Int data Event d = New deriving Eq -- not necessary for this example, but you might want to enumerate other events.
* *class Handled data where -- Corresponds to your "Data" type
* *data Handler d = H (d -> IO ())* * * *instance Handled Player* *instance Handled Rule* * * *addEvent :: (Handled d) => Event d -> Handler d -> [(Event d, Handler d)] -> [(Event d, Handler)]* *triggerEvent :: (Handled d) => Event d -> d -> [(Event d, Handler d)] -> IO ()* * * Basically, this means that Events are "keyed" into separate spaces by the Handled types. (New :: Event Player) has a different type as (New :: Event Rule).
You might want to look into ScopedTypeVariables.