
I've just looked up a QuickCheck tutorial, and it looks positively amazing. Thank you for showing me a beautiful piece of Haskell. On Sun, Jul 29, 2018 at 02:44:16PM -0700, Brody Berg wrote:
And you've already ruled out QuickCheck and friends?
On Sun, Jul 29, 2018 at 2:08 AM,
wrote: As a part of a project, I write a collision detection system. It is in dire need of testing, but designing and writing tests for all possible pairs of types of colliding geometry would be a pretty big effort - not only I would have to calculate the fact of collision manually for 20-something pairs of types of colliding geometry, I would also have to do so multiple times for each pair, since each pair requires several test cases.
So the idea is to use an existing collision detection library to generate (a lot of) test cases from random data. I've found two such libraries for Haskell - HODE and Bullet. The problem is, Bullet bindings aren't documented at all, and HODE (which isn't really documented either, but at least lists available functions) is extremely ugly with IO all over the place, and manual tracking of objects' lifetimes (at least that's what I infer from `create :: World -> IO Body` and `destroyBody :: Body -> IO ()`, because again - no documentation).
So my question is: does anyone know a library I could use? I'll pretty much settle for whatever.
-- Michail. _______________________________________________ Haskell-Cafe mailing list To (un)subscribe, modify options or view archives go to: http://mail.haskell.org/cgi-bin/mailman/listinfo/haskell-cafe Only members subscribed via the mailman list are allowed to post.
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-- Michail.