
27 Jan
2009
27 Jan
'09
10:52 p.m.
Hello,
2009/1/27 Corey O'Connor
http://hackage.haskell.org/cgi-bin/hackage-scripts/package/data-spacepart
The goal of this package is to be a collection of space partitioning data structures. Currently, however, there is only a simple quadtree implementation.
Are you going to experiment with kd-trees, octrees and other spatial acceleration data structures? Is it for raytracing or for collision detection, or maybe for 3d graphics on consumer hardware? Cheers, Artyom Shalkhakov.