
Also, this wasn't clear in my message, but the edges in the graph only go
one way; towards the top/right; otherwise the best path is ABCDEHIJ :)
On Thu, Oct 27, 2011 at 10:48 AM, Ryan Ingram
You're missing one of the key insights from A-star (and simple djikstra, for that matter): once you visit a node, you don't have to visit it again.
Consider a 5x2 2d graph with these edge costs:
B 1 C 1 D 1 E 9 J 1 1 1 1 1 A 2 F 2 G 2 H 2 I
with the start node being A, the target node being J, and the heuristic being manhattan distance. Your search will always try to take the top route, on every node along the bottom path, even though you visit every node along the top route in your first try at reaching the goal. You need a way to mark that a node is visited and remove it from future consideration, or else you're wasting work.
A-star will visit the nodes in the order ABCDE FGHIJ; your algorithm visits the nodes in the order ABCDE FCDE GDE HE IJ.
-- ryan
On Sat, Oct 22, 2011 at 5:28 AM, Anton Kholomiov < anton.kholomiov@gmail.com> wrote:
Recently I was looking for an A-star search algorithm. I've found a package but I couldn't understand the code. Then I saw some blogposts but they were difficult to understand too. I thought about some easier solution that relies on laziness. And I've come to this:
Heuristic search is like depth-first search but solutions in sub-trees are concatenated with mergeBy function, that concatenates two list by specific order:
module Search where
import Control.Applicative import Data.Function(on) import Control.Arrow(second) import Data.Tree
-- | Heuristic search. Nodes are visited from smaller to greater. searchBy :: (a -> a -> Ordering) -> Tree a -> [a] searchBy heur (Node v ts) = v : foldr (mergeBy heur) [] (searchBy heur <$> ts)
-- | Merge two lists. Elements concatenated in specified order. mergeBy :: (a -> a -> Ordering) -> [a] -> [a] -> [a] mergeBy _ a [] = a mergeBy _ [] b = b mergeBy p (a:as) (b:bs) | a `p` b == LT = a : mergeBy p as (b:bs) | otherwise = b : mergeBy p bs (a:as)
Now we can define specific heuristic search in terms of searchBy:
-- | Heuristic is distance to goal. bestFirst :: Ord h => (a -> h) -> (a -> [a]) -> a -> [a] bestFirst dist alts = searchBy (compare `on` dist) . unfoldTree (\a -> (a, alts a))
-- | A-star search. -- Heuristic is estimated length of whole path. astar :: (Ord h, Num h) => (a -> h) -> (a -> [(a, h)]) -> a -> [a] astar dist alts s0 = fmap fst $ searchBy (compare `on` astarDist) $ unfoldTree gen (s0, 0) where astarDist (a, d) = dist a + d gen (a, d) = d `seq` ((a, d), second (+d) <$> alts a)
I'm wondering is it effective enough?
Anton
_______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe