
26 Dec
2010
26 Dec
'10
6:57 a.m.
I forgot to say: I run Ubuntu 10.10 (32bits), and I use HGL for the graphics, not GLFW. This may be important since HGL seems to react badly to threadDelay Oh, HGL! The Yampa Arcade example (SpaceInvaders) suffered from the same problem, and it was solved by adding the -threaded switch. Without it, the program wouldn't advance in the absence of user events, just like in your case.
Gergely -- http://www.fastmail.fm - One of many happy users: http://www.fastmail.fm/docs/quotes.html