
Victor Nazarov wrote:
Hello,
I've been writing some GUI application with Gtk2hs. It's an interpreter for lambda-calculus and combinatory logic, it's GPL and if you interested I can share it with cafe.
The problem is that the GUI code has become very ugly and I'm tempted to rewrite it totally. I've been looking forward to the FRP stuff, but I've never seen a single definition of the term. Conal Eliot's "denotational programming" is too general to be definition. I want to try Grapefruit, but I got totally lost when I see arrow notation.
I consider more lightweight and more imperative approach, something closer to CSP (Communicating Secuential Processes) then FRP. I've just crafted some sample program to illustrate my idea.
The behaviour is a monad and it's IO monad so you can do any IO (Gtk2hs) programming you wish. The differences is that you don't attach static event handlers and tries to determine what to do dependent on application state. You attach and detach handlers as much as possible. Behaviour looks like a process that can stop execution and wait for some GUI event. When event arrived it continues execution.
To summarize, the behaviour is a suspendable IO computation. It looks very much like a coroutine, in fact. I'm planning to extract the Control.Concurrent.Coroutine module [1] into a separate package soon. It implements a similar concept but generalized to transform any monad and any functorial suspension. [1] http://hackage.haskell.org/packages/archive/scc/0.4/doc/html/Control-Concurr...
Do you see this approach viable. There are steel some details to emerge: * How to wait for several events * How to handle IO exceptions
I don't really know how applicable the idea is to GUI programming. That's not my area of expertise. I am surprised, though, that neither your code not your comments seem to address the issue of concurrency, as I expect that would be crucial in a GUI setting. Wouldn't you need different behaviours to run in different threads?
Here is the code: {-# LANGUAGE ExistentialQuantification #-} ...
I don't see the purpose of your BBind constructor. It seems to me that you could simply move the first three cases of runBehaviour implementation into your >>= and get rid of the constructor. Do you need that much laziness?
import Data.IORef import System.Glib import Graphics.UI.Gtk import Control.Monad.Trans
type Event obj = IO () -> IO (ConnectId obj)
data Behaviour a = forall b. BBind (Behaviour b) (b -> Behaviour a) | BIO (IO a) | forall obj. GObjectClass obj => BWaitEvent (Event obj) (Behaviour a)
instance Monad Behaviour where action >>= generator = BBind action generator return a = BIO (return a)
instance MonadIO Behaviour where liftIO action = BIO action
runBehaviour :: Behaviour a -> IO a runBehaviour (BBind (BWaitEvent event after) f) = runBehaviour (BWaitEvent event (after >>= f)) runBehaviour (BBind (BIO a) f) = a >>= \x -> runBehaviour (f x) runBehaviour (BBind (BBind a f) g) = runBehaviour (a >>= (\x -> f x >>= g)) runBehaviour (BIO a) = a runBehaviour (BWaitEvent event after) = do sigIdRef <- newIORef (error "You can't access sigIdRef before signal is connected") sigId <- event $ do sigId <- readIORef sigIdRef signalDisconnect sigId runBehaviour after return () writeIORef sigIdRef sigId return (error "You can't expect result from behaviour")
waitEvent :: GObjectClass obj => Event obj -> Behaviour () waitEvent event = BWaitEvent event (return ())
main :: IO () main = do initGUI window <- windowNew onDestroy window mainQuit set window [windowTitle := "Hello World"] button <- buttonNew let buttonB label = do liftIO $ set button [buttonLabel := label] waitEvent (onClicked button) buttonB (label ++ "*") runBehaviour (buttonB "*") set window [containerChild := button] widgetShowAll window mainGUI
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