
Patrick Caldon
it takes about a second to run on a PC. It's functional except it whacks the rng, which needs IO. I run 5-10 of these jobs, and then use:
Which RNG are you using that it needs so much IO?
mergeWorld :: [SimState] -> SimState
to pick the best features of the runs and build another possible world (state). Then I use this new world to run another 5-10 jobs and so on. I run this through ~20000 iterations.
It's an obvious place for parallelism.
I'm looking for a concurrency library with something like:
forkSequence :: Int -> [IO a] -> IO [a]
which I could call with something like this:
forkSequence 4 (take 10 (repeat (runWorldSim g ss)))
this would construct 4 threads, then dispatch the 10 jobs onto the threads, and pack up the results into a list I could run through my merger.
It strikes me as something someone would already have done, but I can't find anything in hackage. Probably I've missed something obvious? Any pointers?
If not, what would be the best/easiest existing package to write an extension to?
Thanks, Patrick.
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