
If you were to strip out all texture loading code, then yes, otherwise, no. Bob On 12 Mar 2009, at 01:36, Duane Johnson wrote:
The MTL portion of that library depends on an external DevIL library ... is there a way to specify just the Obj portion which has no such dependency?
Thanks, Duane
On Mar 11, 2009, at 5:28 PM, Luke Palmer wrote:
You might be interested in the obj library: http://hackage.haskell.org/cgi-bin/hackage-scripts/package/obj
Luke
On Wed, Mar 11, 2009 at 5:23 PM, Duane Johnson
wrote: Hi,
I am considering writing a VRML (.wrl) parser so that I can load points and normals for a game I'm making in Haskell. Is there something around that will already do the trick? Or perhaps another format is preferred and already supported?
Thanks, Duane Johnson (canadaduane) http://blog.inquirylabs.com/ _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
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