
Thanks. that's certainly a thought... doesn't make the text 3d,
though, does it? I'd ideally like to have something that turns the
text into geometry, but this'll do in a pinch...
On Sun, Feb 17, 2008 at 8:26 PM, Luke Palmer
On Feb 18, 2008 12:20 AM, Brandon S. Allbery KF8NH
wrote: On Feb 17, 2008, at 19:13 , Jefferson Heard wrote:
In C and in Java, I can use truetype fonts in Haskell using select libraries, and I'd like to be able to do the same in Haskell. Are there any portable libraries out there for loading fonts into OpenGL geometry for Haskell? I can use the vector fonts from GLUT is absolutely neccessary, but I'd like something that looks a little more professional. Are there any suggestions?
Can't speak to OpenGL per se, but have a look at: http://hackage.haskell.org/cgi-bin/hackage-scripts/package/SDL-ttf-0.4.0 http://hackage.haskell.org/cgi-bin/hackage-scripts/package/X11-xft-0.2
I have an immature, but precise and picky implementation that renders text in a ttf font to an OpenGL texture (using SDL-ttf) here: http://svn.luqui.org/svn/misc/luke/work/code/haskell/frp/Fregl/Draw.hs (It may have some dependencies in the same directory). Text support is way at the bottom.
Good Luck,
Luke
-- I try to take things like a crow; war and chaos don't always ruin a picnic, they just mean you have to be careful what you swallow. -- Jessica Edwards