
Seems like today FRP is the last word in game programming with Haskell. Do you know something that could be a good tutorial, or at least introduction to FRP ? Something that could somewhat help me learn the ropes, 'cause I'm afraid if I dive directly into your code I'm gonna be lost. Good job, by the way. Yves Parès Felipe Lessa wrote:
On Sat, Feb 13, 2010 at 09:49:53PM +0100, Henk-Jan van Tuyl wrote:
I tried it, but after briefly displaying a window, the program terminates with the message: dow: user error (unknown OpenGL extension entry glTexParameteri, check for OpenGL 3.1)
I suppose the program needs a newer version than is supplied with Windows (opengl.org states that Microsoft always includes an old version of OpenGL [1]) Does anybody know how to deal with this?
Just a thought: maybe it is something else. That function appears to exist since Windows 95 according msdn[1] and OpenGL 1.1[2].
[1] http://msdn.microsoft.com/en-us/library/dd368641(VS.85).aspx [2] http://www.talisman.org/opengl-1.1/Reference/glTexParameter.html
HTH,
-- Felipe. _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
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