
On Wed, 28 Oct 2009 23:12:00 +0100, Phil Jones
I've hacked through (senselessly) the various compilation errors (I think they were all related to GLfloat vs. Float, etc.)
Frag now compiles and works, but I think I may have introduced some bugs (the weapon doesn't appear on the screen?)
Unfortunately, I did the whole job on an unpacked cabal package from hackage, and also I've never used darcs. So here's the resulting package tree (excluding the big files). If anyone knows how to turn it into a darcs working copy and create a patch from it, please do!
There was something missing at line 137 in Render.hs, I changed: translate ((vector3' x y z) :: Vector3 GLdouble) to: translate ((vector3' x (y + 30) z) :: Vector3 GLdouble) I have attached the file. After copying directory tga and file leveleg.bsp to frag-1.1.2b, I was able to compile and install frag. However, when I try to run it, I get a message that the entrypoint of procedure glutCreateWindow cannot be found in glut32.dll. Does anyone a solution for this? Regards, Henk-Jan van Tuyl -- http://functor.bamikanarie.com http://Van.Tuyl.eu/ --