
Hi, I have import Control.Monad.Random import Control.Monad.State.Lazy import Control.Monad.Random.Class Though, I think the last one is superfluous. On 06/17/2016 08:31 PM, Ivan Lazar Miljenovic wrote:
On 18 June 2016 at 14:22, Christopher Howard
wrote: Hi. I'm working through "Haskell Design Patterns" and got inspired to try to create my first monad stack. What I really wanted though (not shown in the book) was to combine State and Rand. I daresay I got something to compile:
walk :: RandomGen g => StateT (Float, Float) (Rand g) (Float, Float) walk = do (x, y) <- get put (x + 1, y + 1) get >>= return
Can you provide more details? At the minimum, what imports/packages did you use (strict or lazy State? Which MonadRand did you use?).
Note also that "get >>= return" is equivalent to just "get"; you could even combine the first two lines using the "modify" function.
However, the moment I try to insert a getRandomR or something in it, I get an error
Could not deduce (MonadRandom (StateT (Float, Float) (Rand g))) arising from a use of `getRandomR' <...snip...> add an instance declaration for (MonadRandom (StateT (Float, Float) (Rand g)))
I see there are instances
MonadRandom m => MonadRandom (StateT s m) RandomGen g => MonadRandom (Rand g)
in Control.Monad.Random.Class, so I am not quite sure what is expected of me.
Is this the MonadRandom package? If so, I don't see the StateT instance there.
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