
20 Nov
2007
20 Nov
'07
2 p.m.
jeremy.shaw:
At Mon, 19 Nov 2007 21:25:23 +0000, Andrew Coppin wrote:
If you were going to implement Tetris in Haskell, how would you do it?
(For that matter, has anybody already *done* it? It would probably make a nice example program...)
A minimal openGL haskell tetris clone:
Cool! Hadn't seen this.