
9 Nov
2008
9 Nov
'08
4:34 p.m.
* Mark Wassell
Has anyone thought about or embarked on the task of developing a 2D or 3D physics engine purely in Haskell?
There is Hipmunk but I'm wondering about a purely Haskell implementation; possibly a port of Chipmunk to Haskell.
As Don said, there is a physics engine called Hpysics. There are still some issues to be solved, but if you're interested in using it, please drop me a line! -- Roman I. Cheplyaka :: http://ro-che.info/ kzm: My program contains a bug. How ungrateful, after all I've done for it.