
We're using OpenGL as a rendering back-end. I've now added some sample code
to the wiki page (http://haskell.org/haskellwiki/FieldTrip). It's very fast
on my two-year-old machine. More examples are in src/Test.hs in the
reactive-fieldtrip package. - Conal
On Mon, Nov 10, 2008 at 11:32 AM, Andrew Coppin wrote: Conal Elliott wrote: Thanks for the prod, Andrew. (And thanks to Don S for prodding
yesterday.) Now there's a picture on the FieldTrip page [1]. The shading is done
using normals generated via derivatives from the vector-space package [2]. Mmm, nice. :-) (Actually... I just like shiny things!) What is the rendering backend? OpenGL? Or something else? Do you have any simple example code around? _______________________________________________
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