
Joe Fredette
I've seen alot of FRP libraries come up, and I'm always left with the question, "Where the heck are the FRP tutorials?"
I'm talking about the bare-bones, "I've-never-even-touched-this-stuff-before" kind of tutorial. Something that explains the general theory and provides a few simple applications, maybe the start of a bigger one or something to mess around with and actually learn how to use FRP.
The notion seems interesting, and perhaps I just haven't googled hard enough, but I can't really seem to find a good, newbie-level tutorial on it.
Can anyone aim me in the right direction?
http://haskell.org/haskellwiki/Reactive/Tutorial/A_FPS_display Mind you, frp libraries differ quite a lot and using them might require knowledge of their innards, but the main thing to wrap your head around is looking at the points instead of the whole "update loop", as frp abstracts away the time. -- (c) this sig last receiving data processing entity. Inspect headers for copyright history. All rights reserved. Copying, hiring, renting, performance and/or quoting of this signature prohibited.