
On 07/10/2013 11:44 PM, Ertugrul Söylemez wrote:
A very simple way to do this is to use integralLim_ instead of integral_. It allows the ball itself to handle the bouncing. A less invasive way (i.e. you can add it to your example) is to use the (-->) combinator:
ball = integral_ 0 . integral_ 40 . (-9.8)
aboveGround = require (>= 0)
bouncingBall = aboveGround . ball --> bouncingBall
While this gives you a bouncing ball, the ball will not follow real physics. Once the ball hits the ground, it will just start over with its original velocity. integralLim_ is the correct solution.
Thank you very much, this works as expected and is easy to understand. However a complete example of a bouncing ball would be super awesome since I have trouble to get it work with integralLim_. My first try was to use object_ from Control.Wire.Prefab.Move but got stuck very quickly. I think this would be a good addition to the quickstart tutorial.