
Looks nice!
I am curious as to why this is Windows only. Of the listed libraries
(Ogre, CEGUI, SFML, enet, BulletPhysics, Vect, netwire) none seem to
be platform specific.
Regards
/Johan
2013/3/20 Ivan Perez
This is very cool. I've been keeping an eye on this library for a few months.
Keep it on!
On 19 March 2013 15:18, Heinrich Apfelmus
wrote: Peter Althainz wrote:
Dear All,
I'm happy to announce release 0.2.1 of HGamer3D, the game engine with Haskell API, featuring FRP based API and FRP based GUI. The new FRP API is based on the netwire package. Currently only available on Windows: http://www.hgamer3d.org.
Nice work!
Of course, I have to ask: what influenced your choice of FRP library in favor of netwire instead of reactive-banana ?
Best regards, Heinrich Apfelmus
-- http://apfelmus.nfshost.com
_______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
_______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe