
18 Oct
2005
18 Oct
'05
9:22 a.m.
On Tuesday 18 October 2005 11:07, Krasimir Angelov wrote:
I am curious why FPS is implemented on top of ForeignPtr. ByteArray# based implementation should be faster and more space efficient.
I think the reason is C compatibility. A number of functions in FPS use ffi-bound C code (mmap, gz (de-)compression,...). Ben