
10 Mar
2008
10 Mar
'08
1:29 p.m.
Roman Cheplyaka wrote:
I have not very deep knowledge about both NDP and physics engines.
I've done some physics simulation work for games. One could certainly learn enough to be able to write a straightforward implementation in that time. Broadphase collision detection is easy; narrowphase somewhat more difficult; integration and interpenetration resolution would consume the bulk of your time. I very strongly doubt that one might both write a physics engine and adapt it to compute anything interesting using NDP in the SoC time frame. That's more like a meaty topic for a Masters thesis.