
On Thu, May 27, 2010 at 10:53 AM, Michael Snoyman
In other words, here's what I think the three different benchmarks are really doing:
* String: generates a list of Strings, passes each String to a relatively inefficient IO routine. * ByteString: encodes Strings one by one into ByteStrings, generates a list of these ByteStrings, and passes each ByteString to a very efficient IO routine. : Text: encodes Strings one by one into Texts, generates a list of these Texts, calls a UTF-8 decoding function to decode each Text into a ByteString, and passes each resulting ByteString to a very efficient IO routine.
If Text used UTF-8 internally rather than UTF-16 we could create Texts from string literals much more efficiently, in the same manner as done in Char8.pack for bytestrings: {-# RULES "FPS pack/packAddress" forall s . pack (unpackCString# s) = inlinePerformIO (B.unsafePackAddress s) #-} This rule skips the creation of an intermediate String when packing a string literal by having the created ByteString point directly to the memory GHC allocates (outside the heap) for the string literal. This rule could be added directly to a builder monoid for lazy Texts so that no copying is done at all. In addition, if Text was internally represented using UTF-8 encodeUtf8 would be free. Johan