
27 Mar
2010
27 Mar
'10
10:42 p.m.
On Sat, Mar 27, 2010 at 3:14 AM, Colin Paul Adams
Has anyone ever written a server in Haskell for managing live game-playing (any game) across the internet?
I haven't yet, but I saw someone had a simple MUD-like game engine a few years ago. I don't know if Frag supports network play, but I would assume not. David Roundy (original author of Darcs) wrote something for bridge years ago, but I don't know if he wrote it in Haskell or if it's still available. If I had infinite free time it would be a fun project! Any particular reason why you're interested? Jason