
By the way, speaking of floating-point precision, is there a real reason why haskell forces us to write : foreign import ccall unsafe "math.h frexp" c_frexp::CDouble->(Ptr CInt)->IO () foreign import ccall unsafe "math.h ldexp" c_ldexp::CDouble->CInt->IO CDouble ulp::Double->Double ulp x=unsafePerformIO $ do expon<-alloca (\e->do c_frexp (realToFrac x) e peek e) (c_ldexp 0.5 $ expon-52) >>= return.realToFrac To allow us to change the IEEE-754 rounding mode ? Shouldn't it be rather "roundDown $ x+3*y/z" or "roundUp $ (cos x)**y" ? Moreover, due to laziness it appears quite difficult (at least to me !) to implement these roundDown and roundUp functions with C calls to select a hardware rounding mode, then unsafePerformIO. It would be way faster than an allocation (on the stack, I agree), then C calls with a memory access (probably cached, but...) in between ! Does anyone know how this translates to LLVM (maybe in the forthcoming GHC backend) ? If anyone has got an answer or a solution... Cheers, PE El 21/05/2010, a las 17:10, Don Stewart escribió:
dvde:
Dear Haskellers,
I just want to share an observation. I had to convert a Double to a Float value in an inner loop of an application, and I used somethin like this:
xf = (fromRational $ toRational xd) :: Float
The program works on windows but it did not on OSX - it was too slow. Now, after big headaches and much frustration, I replaced the code above with this line (why didn't I come up with this earlier?):
xf = double2Float xd
and now everything works just fine.
I am not really surprised by the speed-up (and no-one should be), but I am still surprised how often such kinds of unobvious problems occur while programming in Haskell. So I write this email just to remind me and you to look out for such pitfalls.
There's no rewrite rule for this optimization. There's a ticket though with some of the solutions.
-- Don _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe