
20 Feb
2009
20 Feb
'09
6:52 p.m.
Hello Peter, Saturday, February 21, 2009, 2:36:15 AM, you wrote:
nothing should stop you from writing video games in Haskell since
video codec isn't video game :)))
but I've worked with people that wrote physics engines in C/C++, and they also had to hand optimize specifically for a certain compiler to get things fast.
that's important signal. if you need to hand-optimize your code even if you use icl to compile it, using haskell will be like hunting with a hand instead of gun -- Best regards, Bulat mailto:Bulat.Ziganshin@gmail.com