
15 Jul
2007
15 Jul
'07
2:46 a.m.
G'day all.
Quoting Andrew Coppin
The "Haskell ray tracer" seems to be a pretty standard and widely-used example program. But has anybody ever seriously tried to make a "production-grade" implementation? (I.e., one that is user-friendly, efficient, and with lots of functionallity.)
Speaking as an ex-VFX head, there are very few "production-grade" renderers out there, and of those, very few are primarily ray tracers, and of those, almost none are what most would consider "user-friendly". So you've set the bar quite high there. Cheers, Andrew Bromage