
19 Mar
2007
19 Mar
'07
6:28 p.m.
From: "Andrew Wagner"
After all, functional programming has long been recognized for being good at AI, yet you rarely hear about it being done in Haskell.
A small observation that might or might not be useful for implementing game AIs: 2 player games and their strategies form a monad in a non-trivial way. http://sigfpe.blogspot.com/2006/10/games-strategies-and-self-composition.htm...