
3 May
2009
3 May
'09
8:38 a.m.
Hi Nicolas, Nicolas Martyanoff wrote:
So now I'd want to use it for a small project of mine, a simple multiplayer roguelike based on telnet. I wrote a minimal server in C, and it took me a few hours. Now I'm thinking about doing the same in Haskell, and I'm in trouble.
I don't know if this is of any help at all but I've been working a bit on a MUD in Haskell. You can find the source code here: http://code.google.com/p/custard/ You might be able to get some ideas from the source code. If you have any questions, feel free to ask. There are no spells (yet), but there are players and rooms and you can walk around a few rooms. Martijn.