
Yes, it is quite fun. I think it should be using cabal's datadir from Paths_silkworm.hs to install (and find) the resources. Yell if you can't figure out how to do that. (xmonad has an example) -- Don bugfact:
Congratulations!!! It is actually a fun game to play too :-)
On Sat, May 2, 2009 at 9:00 PM, Duane Johnson
wrote: Reprinted from my blog post [1]:
===
The semester is over, my final project was a success (at least in that I passed the class) and it s time now to release the game I made for Graphics 455: Silkworm!
This is my first full application in Haskell. The process has been an enlarging experience I ve come to really enjoy the mental work that goes into thinking about a program in a functional way. I highly recommend the challenge to other software engineers.
Silkworm combines the Hipmunk binding to Chipmunk 2D Game Dynamics with OpenGL, and GLFW (an alternative to GLUT).
It s built to work on Mac OS X, but it uses cross-platform libraries so it should be fairly easy to port to other platforms. The source code is here [2] and below are some screenshots [1]
-- Duane Johnson (canadaduane)
===
[1] http://blog.inquirylabs.com/2009/05/02/silkworm-game-written-in-haskell / [2] http://inquirylabs.com/downloads/ Silkworm.tgz_______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
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