
12 Mar
2009
12 Mar
'09
12:12 a.m.
Hello,
Duane Johnson
Is there something around that will already do the trick? Or perhaps another format is preferred and already supported?
I'd advise you to restrict yourself to your (specific?) requirements. VRML is complex, and in fact can be an overkill to use in a (simple?) game. There's another route you can take, though: write an exporter from some intermediate format (like Collada or Blender), that would strip off features you don't intend to handle. -- Cheers, Artyom Shalkhakov