
10 Nov
2008
10 Nov
'08
2:32 p.m.
Conal Elliott wrote:
Thanks for the prod, Andrew. (And thanks to Don S for prodding yesterday.)
Now there's a picture on the FieldTrip page [1]. The shading is done using normals generated via derivatives from the vector-space package [2].
Mmm, nice. :-) (Actually... I just like shiny things!) What is the rendering backend? OpenGL? Or something else? Do you have any simple example code around?