
John Lato
Achim Schneider wrote:
So what's left of those TK's if we don't use their abstractions and replace them with Haskell? Drawing and layouting, that's what's left[3]. Both, IMNSHO, do not justify carrying around bloaty external dependencies, they're too trivial. They certainly don't justify using unsafePerformIO to hide foreign side effects and the headaches associated with it.
So, if you don't mind, I'm going to stop trying to fit cubes into round holes and gonna use reactive and fieldtrip[4] to do things.
Does this mean you're volunteering to create a fieldtrip-based toolkit with widgets and layout?
Most likely, no. fieldtrip uses glut, which only supports one os-level window and is therefore borked for a considerable amount of stuff one wants a TK be able to do. It (currently) also doesn't support orthographic projection, which you need to properly position 2d. In the end, it's a small and great library for stuff you don't need for a TK, and is thus quite unsuited as a platform for one. Fieldtrip widgets are another thing, of course. I'm not volunteering for anything. I'm just hacking away on stuff and following some inspiration I had while I implemented a simplistic widget UI under J2ME, limited to what the game needed. -- (c) this sig last receiving data processing entity. Inspect headers for copyright history. All rights reserved. Copying, hiring, renting, performance and/or quoting of this signature prohibited.